3D Character Artist

Virtuos
中国
全职
1天前

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

1、制作实时3D游戏引擎中使用的3D角色的模型和贴图;
2、了解日韩、欧美美术风格并且能够遵循项目的具体需求;
3、及时学习新的软件工具和技术;
4、根据项目进度执行分配的任务,同时满足质量要求;
5、在将任务作品交送于组长审查前,应先用检查表对初始作品的质量进行检查;
6、解决组长,美术总监,和客户指出的问题;
7、遇到任何困难时,应及时告知;
 

1、熟练掌握以下3D软件 (3D Studio Max/Maya, Zbrush, Photoshop, substance painter, Marvelous designer等);
2、熟悉Unreal引擎;
3、有过写实风格项目经验;

Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with over 4,200 employees across 25 offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high- quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide.   About Our Team Virtuos Chengdu was the second studio ever to be founded by the Virtuos Group back in 2008. As a full-stack game development studio, it’s capable of handling all aspects of the production pipeline, from the first brief to the final product, entirely in-house. To facilitate this, the studio is staffed by a multicultural team of experts ranging from art to engineering, constantly hard at work on the biggest titles on the horizon. The studio has come a long way from its humble beginnings to becoming one of Chengdu’s game development powerhouses, due mainly to the fact that it was one of the first to pioneer AAA game development focusing on console titles in the region.
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