PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
• 能使用Zbrush制作高质量的3D硬表面模型,包括但不限于武器、机械及其他道具。
• 熟悉风格化与写实风格,并能根据项目需求灵活调整。
• 与美术总监及团队成员密切合作,确保作品符合游戏的整体视觉风格和玩法需求。
• 负责纹理创作,熟悉并具有基于物理的渲染(PBR)技术的应用经验。
• 拥有艺术、设计或相关领域的大专及以上学历。
• 至少具有1年的3D硬表面建模经验,具备游戏行业背景者优先。
• 精通Zbrush,3ds Max或Maya等3D建模软件。
• 熟练使用Substance Painter等纹理制作软件。
• 能够在写实风格和风格化设计之间灵活切换。
• 具备出色的视觉和空间感知能力,注重细节。
• 具有良好的团队合作精神和沟通技巧。
• 能够在紧张的项目周期内有效管理时间,保持工作质量和进度。
加分项:
• 具有3A主机/PC游戏项目的工作经验。
• 熟悉游戏引擎(如Unreal Engine或Unity)的实际应用。