PLAY, GROW and WIN
To be a part of Virtuos means to be a creator.
At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.
Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.
At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.
ABOUT THE POSITION
We are looking for a talented and experienced Technical Art Director to join our team and lead the technical art vision for our upcoming games. Technical Art Director is accountable for the technical art teams’ quality of service, production process and output. Helps art team to maintain the technical standards of art production excellence, timeliness, and profitability of art projects. You will be responsible for overseeing the creation and optimization of stunning art assets, developing, and implementing cutting-edge art pipelines and tools, and collaborating with other art directors, programmers, designers, and producers to deliver a high-quality gaming experience. Establish strong relationships with clients and business development team and build trust in technical art department capabilities and team members.
Report to Game Division Manager or Senior Technical Director directly.
- Project: Manage Lead Programmers and Team Leaders.
- Project: Communicate, Direct and Assist Art, Design, Sound and QA to ensure everyone involved works within the Technical Design managed by you.
- Manage the Software Engineering department and ensure the optimum performance.
- Ensure the quality of Programming deliverable.
- Participant to recruitment and training of new talents; Involvement in evaluation of Software Engineering staff.
- Manage communication with clients in terms of SE project progress and technique matters.
- Advanced understanding of C++ and knows other.
- programming languages like C#, Objective-C, LUA, Unreal Script or Python, OO Design/Programming (SOLID, Design Patterns), Memory and Performance, Algorithms and Data-Structures, Multi-Core and –Threading.
- Good knowledge of game development, development tools, game engines, offline data compilation, continues integration.
- Knowledge of the internals of middleware and how to use them is a plus; Unreal Engine 3, Havok Animation/Physics/Vision/AI, PhysX (APEX), FMOD, Scaleform, Xbox-Live, PSN, Phyre Engine, LUA, Face-FX.
- Able to see a project from a high-level as well as low-level and anything in-between. Can see risks, priorities and the complexity of elements in a project.
- Can write technical documentation.
- Manage training plan and conduct training.
- Project and staff management skills.
- Bachelor in IT, computer science, software academy.
- Good reading and writing skills in English.
- Minimum 8 years programming experience.