(Senior) Client Engineer - gameplay

Electronic Arts
Shanghai, 上海市
2周前

General Information

Locations: Shanghai, Shanghai, China
Role ID
210061
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS FC Mobile Shanghai is a global team devoted to developing and operating a high-quality mobile football game experience. Our quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our team culture, which empowers us to create high-quality games and experiences worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and strive for progress. We value team synergy and believe a relaxed working environment can yield better results. That's why we promote and support maintaining a healthy work-life balance.


You will report to the Technical Director.

Job location: You will work in Shanghai.


Responsibilities

  • You develop core game animation and AI functional modules and game mode.
  • Improve AI and animation performance and responsiveness to enhance player experience.
  • You develop and refine gameplay plugins and tools to improve pipeline efficiency.
  • Use tools to analyze and identify performance bottlenecks in AI and animation, providing optimization solutions.
  • Collaborate with GD and art teams to explore and enhance animation quality and gameplay experience.


Qualifications

  • Proficient in C++.
  • Over 8 years of experience in game engine development.
  • Experienced in animation development and master 3D skeletal animation technology.
  • Experienced in animation blending and compression techniques.
  • Understand frame synchronization and state synchronization in game implementation.
  • Proficiency in P4/ Jenkins tools.



About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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